Kuroko (thesencoredstudio) from Steam asked me about landing gears.
Three Rules of Rigidity
Basically when I build landing gears I follow the Three Rules of Rigidity.
1. Less Blocks
Every block has a connection, the less blocks the less bendy connections.2. High Scale
Make the blocks in the landing gear as big as possible, because flimsy blocks are bendier.
3. High Mass
Attach the landing gear to high mass blocks, e.g. scaling blocks or ballasts which can set mass value.My Conventional Setup
Usually I simply use a suspension and the wheel to make each gear. If the landing gear is retractable I just put a steering hinge there.
Fixed landing gear |
Fixed tail gear grabber or suspension both work |
Retractable landing gear |
Retractable nose gear |
Examples of Different Setups
When there's a different configuration, I have to create a new setup.
This is the main landing gear of my Su-34 Fullback. It's the most complicated landing gear I've ever made, just trying to replicate the one on the real plane.
Main Gears of Su-34 Fullback
The front wheels take few loads while the rear ones take the most. If they are evenly loaded they will jitter badly, then collide and break before takeoff.
Two wheels, most loads are at the rear one. |
Main Gears of PBY-5A Catalina
It's a 400-block big flying boat. Most of the weight is sitting on the thin plow blocks under the boat, the gears are just strong strong enough to keep the plane from tipping over.
Side wheel, using the steering hinges' torsion as suspension. |
For a fully loaded side-retract gear setting like this, check out Krautregen's KR.P-27
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